Games

Trinity Magnum: Precision Motion Controller for VR: Top 10 Facts You Need to Know

Trinity Magnum

The world of video games is reaching a new plateau with next-gen consoles and the rise of mobile/independent titles.

Along with these evolutionary changes in the world of interactive media comes the return of virtual reality. The Oculus Rift and several other devices are ready to take over the world of mainstream gaming and become just as big as motion gaming was when the Wii took over your living room. TrinityVR is preparing to give gamers a more intuitive way to play 1st-person experiences with the Trinity Magnum.

Here’s everything you need to know about this new VR/motion controller combo and the Kickstarter campaign behind this new piece of tech.


1. The Trinity Magnum is a Motion Controller Designed for Virtual Reality Experiences

Trinity Magnum

TrinityVR’s Magnum device is a precision motion controller designed with the intent to offer gamers an even better virtual reality experience. While holding the Magnum, you can use it to handle independent actions with your hands that also work in conjunction with virtual reality headset motions.

For example, you can tilt your head in another direction to change you viewpoint, then move the Magnum in another direction to shoot at other targets from a distance. The Trinity Magnum Development Kit is optimized for the Oculus Rift DK1 and DK2 devices, plus it will offer functionality with PC 1st-person shooters.


2. Its Uses Change Depending on a One or Two Handed Control Scheme

The Trinity Magnum can be molded in different ways (gameplay-wise) in order to meet the qualification of varying game experiences. For instance, holding the controller with one hand (Mono Grip) could replicate the experience of wielding a sword, tennis racket or any other one-handed object. Or users could hold it with two hands (Dual Grip) and use it to control a fire hose or a control stick for an airplane or other vehicle.


3. The Controller Setup is Simple and Instantly Understandable By Gamers and Non-Gamers Alike

Trinity Magnum

The Trinity Magnum’s control layout was developed in order to offer accessible inputs for VR that would improve the muscle memory of those who wield it. It comes outfitted with 1 trigger, 2 analog joysticks and 4 tactile buttons that can set to custom settings for various activities.

The Trinity Magnum also comes outfitted with a rumble feedback mechanic that can replicate the actions of whatever’s occurring through a VR headset screen. The low-latency, 1:1 tracking implementation within the Trinity Magnum should provide the experience that most 1st-person shooter fans have wanted in their home for years.


4. It’s Also Being Designed to Work in Conjunction with Other Gaming Peripherals and PC Webcams

PS Eye

Sony’s PlayStation Eye.

The developer kits for the Trinity Magnum is also developed to work with the following motion controller devices and programs for game consoles and PC’s – the PlayStation Eye, Microsoft Kinect for Windows and most webcams for laptops and desktops.


5. Two Separate Game Projects Have Been Created to Show of What the Trinity Magnum is Capable Of

Two supported developer projects have been made for the Trinity Magnum device thus far – the in-house developed Quail Hunt VR and the 3rd-party game called Z0NE (which has been produced by PixelRouter). Check out the video above to get a look at how Z0NE looks and controls from the viewpoint of someone wearing a VR device.

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1 comment

  1. Lolz, I knew that the “games” and demos are going to be the funniest looking things ever.. Just by reading the title. It seems like these controllers will never happen, yet it doesn’t stop people from trying; and others from paying. xD

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