Complete List of PSVR Games
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Complete List of PSVR Games

All PSVR games

PSVR was officially released this week, and PlayStation believes that it “will be a game changer”.

It seems like much of the gaming community is still not sold on VR, however, and understandably so. At $499 for the entire bundle, it’s a significant investment, and there hasn’t really been much hype surrounding most of the games. In fact, if you’re not somebody who’s been following VR, you might be surprised to learn how many games are actually available (or will be in the very near future). If you’re on the fence about purchasing one or already have one and want to know exactly what games are out there, we’ve compiled a complete PSVR games list (both current and upcoming), including standard PS4 games that are compatible with VR.

For further PSVR game announcements and all your gaming news, stay tuned to Heavy.com

Made for VR

Current

Ace Banana
Arkham VR
Battlezone
DRIVECLUB VR
Eve: Valkyrie
Eve: Gunjack
Harmonix Music VR
Headmaster
Here They Lie
Hustle Kings VR
Job Simulator
Keep Talking and Nobody Explodes
Loading Human: Chapter 1
Nebulous VR
PlayStation VR Worlds
Rigs
Skip It
Super HyperCube
Super Stardust Ultra VR
The Assembly
The Brookhaven Experiment
The Playroom VR
Tumble VR
Until Dawn: Rush of Blood
Volume: Coda
Waddle Home
Wayward Sky

Upcoming

Carnival Games (10/28/16)
Eagle Flight (11/15/16)
Farpoint (TBA)
Fated: The Silent Oath (TBA)
Golem (Q1 2017)
HoloBall (TBA)
How We Soar (TBA Q4)
Korix (Q1 2017)
Megaton Rainfall (Q1 2017)
Moto Racer 4 (11/3/16)
Pixel Gear (10/20/16)
Pixel Ripped 1989 (TBA Q4)
Proton Pulse (TBA Q4)
Psychonauts in the Rhombus of Ruin (Q4 2016)
Radial G (Q4 2016)
Robinson: The Journey (11/8/16)
Space Rift VR (Q4 2016)
Sports Bar VR (10/18/16)
Star Trek Bridge Crew (TBA)
Star Wars Battlefront Rogue One: X-wing VR Mission (TBA)
Statik (Q1 2017)
Tethered (Q4 2016)
The Brookhaven Experiment (Q4 2016)
Time Machine VR (Q4 2016)
Trackmania VR (11/8/16)
VirZOOM (Q4 2016)
Viva Ex Vivo (Q4 2016)
Weeping Doll (10/27/16)
Werewolves Within (12/6/16)
Windlands (TBA Q4)

PSVR Compatible PS4 Games

Current

100ft Robot Golf
Bound
Catlateral Damage
Hatsune Miku: Project DIVA X
Rez Infinite
Rise of the Tomb Raider: 20 Year Celebration
Thumper
VEV: Viva Ex Vivo
Volume
World War Toons

Upcoming

Dying: Reborn (January 2017)
GNOG (TBA 2017)
Gran Turismo Sport (TBA)
Resident Evil 7: Biohazard (1/24/17)
Tekken 7 (3/31/17)
XING: The Land Beyond (Q1 2017)

9 Comments

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9 Comments

James Villinger

New games are fine and all, but the only thing that really matters is patching the current library of PS4 games to make them VR compatible. I realise that’s the developers job, but Sony needs to put some pressure on them. Playing my current library in VR is the only reason I bought this thing.

Trey

Library is still small I’m already bored waiting. All the Oculus and VIve are having big AAA titles already like actual RPG games…. sad life for psvr :/

HanSolo

what bollocks. Developers are jumping all over PSVR because they have over 750 consumers already. PSVR has already out sold both Oculus and Vive combined this year and is heading for over 1.5 million unit for the end of the year (oculus is 650K and Vive 450K). What do the big developers want? Money…so the more gamers a product has the more likely they are to design the games for that first and then port it over. Just like they do now with standard console games.

Andrew McCaslin

I think a big reason for this is because the technology is camera dependent. I am no programmer, but it seems like it places limitations on the developers as well as consumers. For instance, I own (and love) Job Simulator. I had so much fun playing it. However, if I over-extended my arm, or moved too much, things would spaz out. I watched a video of someone playing it on the Vive, and they were able to move around much more and more smoothly. They didn’t have jittery in-game hand and they could move in 360 degrees and interact with the world the same in every direction. I understand that there is a big price difference, as well as having to own a computer that can support it, but from what I’ve seen, there are a lot of advantages to something like the Vive and it seems like it would be easier/more possible to code for. I could be way off, but that’s the impression I’m getting.

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