New ‘Dark Souls III’ Patch Aims to Fix Multiple Weapon Issues
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New ‘Dark Souls III’ Patch Aims to Fix Multiple Weapon Issues

Dark Souls III DLC

While the road may have ended for any new content coming to Dark Souls III, developer From Software are still aiming to balance and fix multiple bugs that are present. Announced today via the official Dark Souls Facebook, From Software’s 1.14 patch is set to release May 18 on PlayStation 4, Xbox One, and PC. In this update, a number of different weapons including Ledo’s Great Hammer, Ringed Knight Paired Greatswords, and the Darkdrift all have either been rebalanced or had issues fixed with their performance. Even though a majority of this patch is aimed for the PvP (Player vs Player) side of the game, some of the bosses from The Ringed City expansion also obtained some readjustments. The most notable are with The Spear of the Church who’s passive magic abilities received a reduced cooldown and increased stamina recovery if there is more than one White Phantom present in the boss battle.

Here are the full Dark Souls III 1.14 patch notes:

• Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession
• In PvP battles, the 2nd attack of the Call to Stone (skill for Ledo’s Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
• Fixed issue where 2 Spears of the Church were occasionally summoned in the Ringed City
• Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with 2 or more White Spirits.
• Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with 2 or more white spirits.
• Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
• Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
• Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
• Animation cancel now available for whips except the Rose of Ariandel.
• Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
• Reduced rotation capabilities of the Ringed Knight Paired Greatswords
• Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords
• Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP
• Fixed issue where a combination of the Lothric War Banner’s Art and the Aquamarine Dagger would result in FP continuously replenishing
• Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo’s Great Hammer
• Increased attack power for the skill attached to Quakestone Hammer
• Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael’s Greatsword
• Increased attack power and decreased stamina consumption for Farron Greatsword
• Decreased stamina consumption when attacking with Darkdrift
• Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
• Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
• Increased luck for poison, bleed, and hollow-infused and decreased stamina consumption of Astora Straight Sword.
• Decreased strength and dexterity of Sunlight Straight Sword
• Decreased stamina consumption for Aquamarine Dagger’s Crystal Blade skill.
• Increased attack for Repeating Crossbow
• Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.
• Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
• Fixed issue where the effectiveness of the Preacher’s Right Arm art did not decrease when the player did not have the required Intelligence
• Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher’s Right Arm when performing the Feasting Branch skill
• Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards
• Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character’s right hand, the idle time after the spell cast was longer than it should be
• Decreased vitality recovery when using the Projected Heal miracle
• Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
• Fixed issue where players could parry the Flame Fan
• Fixed several other small issues

It’s important to note that this update will not be releasing on every system at the same time. If you are looking to download these changes as soon as they go live these are the times you can expect them to be available.

PC:
JST – 05:00pm to 07:00pm
CEST – 10:00am to 12:00pm
PST – 01:00am to 03:00am

PlayStation4: 
JST – 10:00am to 12:00pm
CEST – 03:00am to 05:00am
PST – 06:00pm to 08:00pm

Xbox One:
JST – 10:00am to 04:00pm
CEST – 03:00am to 09:00am
PST – 06:00pm to 12:00am

Given these are just fixes don’t expect a sizable file for this update, as all of these changes are simple adjustments to already existing items. We’re especially excited to see the Ringed Knight Greatswords get a buff, as the weapon consumed way too much stamina to use. While heavy weapons should follow a high risk/high reward design, these greatswords were too punishable and left players completely exposed after a single combo.

The same goes for Darkdrift which seemed to use up way too much stamina for a weapon that was more about finesse and timing. Thankfully, From Software decided to buff the right weapons and magic spells, which should open up more viable possibilities for both PvP and PvE (Player vs Environment) alike.

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