‘Rocket League’ Hits 30 Million Players

Rocket League, the popular sports car soccer simulator, hit 30 million players today, the game’s official Twitter account announced. The game launched back in 2015 for PS4 and PC while it took until early 2016 for an Xbox One version. This does not mean 30 million copies sold because the 30 million includes guest accounts and players with multiple accounts.

By August 2015, Psyonix, Rocket League’s developer, announced over one million copies of the game had been sold on Steam as reported by GameSpot. The game started out as a digital only title but eventually received a physical release thanks to the help of 505 Games, which also produced physical copies of Terraria and Stardew Valley.

Gamesindustry.biz reported the physical version of the game has sold over one million copies while over 9.5 million copies of the game have been sold through Steam, PSN and Xbox Live. Psyonix also says the majority of physical copy buyers are new gamers and not just existing players picking up a physical version. The vast majority of sales still come from digital downloads.

Rocket League has remained one of Steam’s most played games since its release, averaging about 50,000 players concurrently on average. Dualshockers reported Rocket League had 25 million players as recent as January so the number has increased by five million in just a couple months. The Steam version of the game features cross-platform play with PS4 players so the player base is even larger on those two platforms.

Rocket League recently announced a DLC pack that gives players the chance to use cars from the newest installment of The Fast and the Furious series that’s in theaters now. Psyonix announced a new collaboration with Universal Studios for Rocket League‘s new The Fate of the Furious DLC, and let’s players use Dom Toretto’s car, the Dodge Ice Charger, as a new playable car for $1.99. Players are also given six decals: Clean Cut, Crazy Sandwich, Flames, Rakugaki, Rally, and CCCXL. The DLC became available April 4.

Psyonix has also considered a Nintendo Switch version. Psyonix vice president Jeremy Dunham said they are looking into the possibility in a statement to IGN.

Just like all the other platforms, we are evaluating it. We’re looking to see what the technical requirements are. We’re looking to see what kind of true community demand there is. We’re looking to see how it would benefit the community as a whole. So we’re still in that evaluation phase. It’s definitely too early to say that it wouldn’t happen, but it’s also definitely too early to say that it would.

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