‘ARMS’: Here’s Every Arm You Can Unlock

ARMS

If you are looking to pick up Nintendo’s newest fighting game ARMS, then be prepared to grind for new fists to punch people with. There are a variety of different Arms, each of which has various different properties and abilities that players will need to factor into their picks. Players can choose between three different arms between rounds, but any one fighter can have 25 different arms to choose from in their inventory. Each arm also has a weight which not only factors into speed and damage, but if they win in a stalemate between two punches thrown at the same time.There are also various elements that Arms can be infused with such as Wind, Explosive, and Ice. one fighter can have 25 different arms to choose from in their inventory. Each arm also has a weight which not only factors into speed and damage, but if they win in a stalemate between two punches thrown at the same time.There are also various elements that Arms can be infused with such as Wind, Explosive, and Ice.

Here is every fist in ARMS along with their weight and element:


Blind:

  • Blorb – Heavy

Electric

  • Guardian – Not Available
  • Megawatt – Heavy
  • Revolver  – Light
  • Seekie – Medium
  • Sparky – Medium
  • Thunderbird – Medium

Explosive

  • Homie – Medium
  • Triblast – Light

Fire

  • Cracker – Light
  • Dragon – Medium
  • Hydra – Light
  • Ramram – Medium
  • Retorch – Light
  • Phoenix – Medium
  • Slapamander – Medium

Ice

  • Chilla – Medium
  • Coolerang – Medium
  • Ice Dragon – Medium

None

  • Bubb – Medium
  • Buff – Medium
  • Megaton – Heavy

Stun

  • Chakram – Medium
  • Tribolt – Light
  • Whammer – Heavy

Wind

  • Boomerang – Medium
  • Parasol – Medium
  • Popper – Light
  • Slamamander – Medium

While every Arm is good in this game to a certain degree there are some arms that standout more than others as you progress through the game. One of the best is the Slapamander or Slamamander as they have a wide turn radius and be extremely difficult to predict if you’re fighting against them. Their curve abilities are unparalleled and can be extremely deadly to anyone willing to master their unique movements. Blorb is also a good starting Arm because if it connects it will blind an opponent and make them easy to grab or hit, however, we recommend only running one of these at any given time so you can maximize damage.

In terms of elements, both electricity and wind are exceptionally powerful as they offer good openings that smart players can exploit. Try to have at least one of both of these elements on standby or equipped at all times. This will ensure you can deal with nimble opponents and offer yourself more opportunities to deal some damage.