When playing South Park: The Fractured But Whole players will eventually be given the option to choose a special suite of superhero powers to enhance their character. Originally, players are only able to pick from three special disciplines, but eventually, users can select up to four different superhero powers. The problem is you won’t really have any way to test these skills outside of starting a combat scenario. Thankfully, South Park: The Fractured But Whole allows you to change and mix up your powers whenever you want.
To swap your powers simply go down to Cartman’s basement and speak to him when he is sitting at the table. Cartman will ask if you want to change your backstory and when you say yes a new menu will pop up. From here you can preview the power sets currently available and then replace them with whatever you currently have equipped. Keep in mind you do not have to actually play through the entire backstory to have a new power equipped. However, we highly recommend doing this the first time to ensure a basic understanding of your new classes limitations.
Once you have the ability to pick multiple superhero skill sets try to make sure they synergize with one another. Some skills work better with others, so make sure to decide what kind of fighter you want for combat. Giving a brawler the ability to pull targets in via the Cyborg’s power works far better than any range based ability. There’s no penalty for changing your powers, so feel free to mix and match to your heart’s content. Additionally, once you reach the last part of the game players will have access to every ability in the game without needing to visit Cartman.
If you do change your powers, remember to have the rest of your team composition reflect this. Having all brawlers will not nearly be as effective, so always aim to have a nice balance of skills. Mixing and matching powers is half of the fun in South Park: The Fractured But Whole, so feel free to change it up if you feel it isn’t working.
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