Game Studios Share Jobs as Visceral Games is Shut Down

EA is shutting down Visceral Games, the studio famous for creating the Dead Space franchise as well as other games like Battlefield Hardline and Dante’s Inferno.

EA Executive Vice President Patrick Söderlund said in a blog post that Visceral will be “ramping down and closing,” and that they are “in the midst of shifting as many of the team as possible to other projects and teams at EA.”

It’s expected that many of the people at the studio will be left without a job. However, many people in the games industry from studios including Treyarch, Avalanche Studios, Naughty Dog, Ubisoft San Francisco, Insomniac, Rockstar Games, Bungie, and more have shared their studio’s job listings in response to the closure.

Here is a Google Document with a long list of Game studios in need of developers created in response to the closure.

If any game studio is looking for people, be sure to share it on Twitter with the hashtag VisceralJobs.

It’s possible that any developers let go could come together an make their own studio. Perception was a game crowd-funded on Kickstarter and developed by The Deep End Games, which included Visceral level designer Ben Johnson.

Kotaku reports that EA was not clear about the status of Amy Henning, former Naughty Dog director who joined Visceral to direct their Star Wars game. An EA spokesperson told the publication that they “are in discussions with Amy about her next move.”

As for Visceral’s Star Wars game, it will be revamped and moved to a different studio. Söderlund said that the game was shaping up to be a story-based, linear adventure game, but “Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.” He also said that the game’s launch will be moved from it’s original launch period of late fiscal year 2019. Kotaku said that the game will be taken over by a development team from across Worldwide Studios led by the EA Vancouver team. Steve Anthony will lead the team and use much of the work already created by Visceral.