Trinity Magnum: Precision Motion Controller for VR: Top 10 Facts You Need to Know

6. A Kickstarter Campaign for the Device Just Went Public

A Kickstarter campaign has now been implemented in order to raise money for the future development of the Trinity Magnum. If the money goal is reached, Trinity VR will have the funds needed to refine their product and get them into the hands of official backers by December 2014.

The Trinity Magnum will be sent out as developer kits to those looking to create their own projects that will utilize the controller itself. The price range for pledging money to this project ranges from $5 to $10,000 or more.


7. TrinityVR is Working With Cinder Solutions to Handle the Device’s Manufacturing

Trinity Magnum

TrinityVR is working alongside Cinder Solutions, who is looking to aid the manufacturing needs of the device. Cinder Solutions is also aiding the 2nd-generation prototype development of the Trinity Magnum as well.


8. The Trinity Magnum Has a Few Substantial Differences That Put it Above Other Motion Controllers and VR Headsets

Trinity Magnum

The Trinity Magnum controller is entering a market of devices that focus on several motion gaming controllers and other competing VR headset devices. Refer to the image above to see what sets the Trinity Magnum apart from its competitors.


9. Two Important Parts of the Controller’s Overall Design are Still Being Worked On

Trinity Magnum

The Trinity Magnum’s development is still coming along at a great rate, but two major parts of the controller are still being worked on before it can finally reach a state of completion. The Kickstarter campaign page mentioned what TrinityVR is still trying to iron out with their device:

General Ergonomics and Button Layout. We’re still refining our prototype design in order to make sure it’s the most functional, visually appealing, comfortable and highest quality assembly for a diverse user base (hands of all sizes, lefties & righties, etc.).

Positional Tracking. To give developers the best possible tracking experience and utilize the best and most comprehensive camera options, we may change our tracking methodology before launch. However, the general way to interface with the Magnum through our API will not change, and none of those decisions will affect the claimed positional performance.


10. The Controller’s Development is Being Handled by Game Designers and Other Industry Professionals

Trinity VR

TrinityVR was officially created as a company back in January 2014 by three gaming professionals who used to develop project for RedCandy Games. All three men took on the aid of another tech/gaming professional in April of the same year and began crafting the Trinity Magnum. Those 4 individuals are Julian Volyn, Zach Lynn, Jeff Danis and Rahat Ahmed.

Check out the full description below to read about these individuals past and current work in the gaming industry:

Prior to founding TrinityVR in January, Julian Volyn, Zach Lynn and Jeff Danis led RedCandy Games, a studio that developed cross-platform tools, technology and content for console and mobile devices. While at RedCandy Games, the founders led the development of Tic: Part 1, a Microsoft award-winning platform game for the Xbox 360. Based on the game’s success, RedCandy Games partnered with EA Chillingo, publishers of Angry Birds and Cut the Rope, for the release of Tin Man Can, a platform game for the iOS. Tin Man Can has had more than 350,000 downloads to date.

Joining the team in April, Rahat Ahmed has a background investing in technology and gaming at Prince Street Capital Management. This included traveling to parts of Asia to better understand the global tech supply chain. Most recently, he developed strategy for the long-term positioning of Delete Blood Cancer DKMS in the national and global bone marrow industry.