Your House of the Dead History Lesson

Utilizing Sega’s Lindbergh hardware is the most recent “proper” installment of the game, which still gets plenty of play to this very day (it’s basically in every single Dave & Buster in America), despite being six years old. There’s not a whole lot to say here, other than to note how it’s a true culmination of everything that’s come thus far. Building upon a solid foundation established in part one: the branching levels, the intense amount of gore, the wacky enemy types, plus all the refinements that have followed. It’s by far the biggest, boldest, and baddest main HOTD game yet. And it’s a solid reminder of why arcades should exist, and still do; sure a home port would be quite easy, but it wouldn’t be the same without that sweet ass 62 inch display.

Virtually unheard of in America is this 2009 spin-off. And believe it or not, it’s even more different than Typing or even Pinball of the Dead; instead of playing humans trying to put an end to a zombie outbreak, you assume the role of an undead, flesh-eater yourself. One that happens to be in love! The goal of you and gal-pal (player two) is to escape captivity, not just by shooting at stuff, but stomping things as well. It’s the first game in the series to utilize a foot pedal, though not in the same manner as other light gun games do so (a la Time Crisis). There’s also a stronger emphasis on humor (not surprisingly) and the art style is much more cartoony as a result. Again, it was never released outside of Japan, so the next time you’re in Tokyo, be sure to be on the look out for it!