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Wolfenstein: The New Order: Top 10 Facts You Need to Know (Interview with Narrative Designer Tommy Tordsson Björk)

Wolfenstein: The New Order is a surprisingly solid next-gen and last-gen FPS that saved us from the summer gaming drought. Gamers needed an action-packed, explosive game for the much warmer days of 2014 and got in the form of B.J. Blazkowicz’s resurgence.

There’s a ton of effort that went into the game, which is due in part to the creative developers at MachineGames. We spoke with the game Narrative Designer Tommy Tordsson Björk, who gave us some backstory on what went into creating the game’s intense atmosphere and violent gunplay.

Here’s everything you need to know about Wolfenstein: The New Order!


1. What are the main storyline motivations behind “B.J.” Blazkowicz’s crusade against the Nazis?

 

Tommy Tordsson Björk: B.J. has been fighting the Nazis since, what seems to him, forever. As the game begins, however, the allies are losing the war and B.J. is confronted by one of the main figures behind the Nazi war machine – General Deathshead. The confrontation ends with B.J. falling into a coma and waking up 14 years later to find that the world is ruled by the Nazis. But B.J., an anomaly out of time, will not stand for this and so he seeks out the remaining resistance to launch an assault against General Deathshead to bring him down for good.


2. Will “B.J.” find himself encountering historical figures from the Nazi regime of the past or will he face off with more fictional villains? 

TTB: Wolfenstein: The New Order is grounded in the history of World War II and the Nazi party for its portrayal of a world dominated by a fascist regime, but the villains are all fictional and unique to the story.


3. What old school first-person shooting elements make a return here?

TTB: There are a number of nods to the first game in the shooter genre, Wolfenstein 3D. The traditional numeric health counter comes back in this game. You can’t rely on going into hiding and waiting for your health to regenerate, but instead have to scavenge the levels for medpacks. You can carry as many weapons as you can find. The levels are also more open and non-linear like they used to be in the old-school shooters.

4. Will there be any new modern first person shooter mechanics present?

TTB: Yes, there is. One thing we have which is really useful is a fluid leaning system where you don’t snap to a cover, but instead hold down a button to lean in whichever direction you want – up, down, left and right. It feels really natural when you use it and helps out if you find yourself overwhelmed by the opposition.


5. From the demos I’ve played for the game so far, I noticed that the gore factor is incredibly high. Did any particular films, games or other forms of media inspire the development team to push the envelope on this shooter? 

TTB: Aside from Wolfenstein 3D, the series owes a lot to the old movie classic Where Eagles Dare. So we took some inspiration from that and even recorded a special animation set for the Nazi soldiers to mimic their battle stance from the movie. Also, the dual-wielding assault rifles are a nod to the movie’s classic shoot-out scene with Clint Eastwood.

6. Is this new installment in the Wolfenstein series developed to be more a serious take on the plot or a return to the campy action-movie feel of series past?

TTB: We wanted to do more with the narrative in this game than what has been done in previous Wolfenstein games. So, there is definitely more depth to the story and more characters with well-rounded personalities. But we didn’t want to keep hitting the same note over and over through this long, epic journey, so the story goes to a lot of different places.


7. How did the development team ultimately decide that this game should only include a single-player campaign? 

TTB: As a studio, we’ve always been most passionate about making story-driven single-player games and Bethesda wants their developers to go with their passions. Bethesda also has a good track record when it comes to single-player games like Skyrim, Fallout 3, and Dishonored, so it felt kind of like a perfect marriage for us.


8. Can you describe some of the more character-focused instances where “B.J.” takes a break from the intense combat? Such as the one where he takes a certain “test” from two Nazi officials? 

TTB: The test sequence is where B.J. is undercover on a night train heading for Berlin. He runs into Frau Engel, a sadistic Nazi officer, who decides to put him through an ad-hoc personality test. The purpose of this scene was, besides being an obstacle in B.J.’s way, to introduce the character of Frau Engel in a situation where bullets aren’t flying and to create tension without the immediate threat of violence. We have a few of these kind of scenes where players are in control to make the story more immersive.


9. How has the id Tech 5 engine impacted the overall development of The New Order? 

TTB: It’s been great working with the id Tech 5 engine, particularly the mega texture feature has allowed us to add a huge amount of variety and details to the environments that could not have been done in another engine. And the way we can cram all these next-gen features into the game and still maintain 60 fps at a 1080p resolution is simply incredible.


10. Do you have any plans to extend the single player campaign with planned DLC in the future? 

TTB: Right now, we’re excited about the launch and happy to see the fans’ reactions on our take on the Wolfenstein series.

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We got to learn a lot more of what Wolfenstein: The New Order is all about.