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‘Clash of Clans’: Top 10 Tips & Cheats for Defensive Buildings

Make sure you maximize your defensive buildings’ potential by using these top 10 tips/tricks/cheats for Clash of Clans!


1. The Cannon

• Cannons reach their max level at level 12. These are the beginning structures you’ll have to build as you start your Clash of Clans adventure. Cannons are cheap and don’t take too much work to upgrade. Their main usage should be focused on attacking any and all ground units. These defensive items have a high rate of fire and its range is pretty decent, so you should place as many of these around your fort as possible. You should place your cannons around your more powerful defenses, such as your Wizard Tower.


2. The Hidden Tesla

• The Hidden Tesla tower can be upgraded fully to level 8. These towers are hidden to your enemies until they get to closer to it or when these tower’s strength reaches 51-percent. You’ll unlock these defensive buildings when your Town Hall hits level 7. The Hidden Tesla does the most damage to both ground and air units, plus it does double damage to P.E.K.K.A.’s. If you have some free space within your Walls, you should place a Hidden Tesla within it. Hidden Tesla’s tend to take up a 2×2 grid space, so keep that in mind when you’re on the offensive and you’re looking to avoid these defensive towers.


3. The Archer Tower

• Archer Tower’s reach their maximum level at level 13. These structures can take down both ground and air units, plus their high rate of range means they’ll hit your targets most of the time. You should place these towers outside of your village and make sure your other defensive buildings should be nearby. An Archer Tower, Cannon and Mortar combination will deal some great damage if they’re in close proximity.


4. The X-Bow

• X-Bow’s reach their full level at level 4. The X-Bow is turret that’s capable of shooting down ground units at long range or all units at a reduced range. You’ll have to load them up with Elixir in order to get them to start defending you. You should place your X-bow’s near your storage buildings and your Town Hall. A loaded X-Bow clip will display a miniature box icon that features Elixir bolts. If it’s unloaded, you’ll notice that the bowstring is missing. It’s best to take down X-bow’s on the enemy’s side when they’re unloaded.


5. The Mortar

• Mortars reach their full potential at level 8. These heavy defense items deal very high damage, dish out splash damage to anyone in the target’s vicinity and it shoots about every 5 seconds. They can’t shoot down air units, though. Mortars should be placed within the center of your base and at least behind a few of your Walls. Three or more Mortars placed near the center of your base means you’ll be well defended as it knocks down any incoming enemies. If you’re looking to take these down on your rival’s side, employ the use of air troops and Giants.

6. The Inferno Tower

• The Inferno Tower reaches its maximum level at level 3. These towers deal out jets of flame to one target at a time. You’ll need to refuel them with Dark Elixir once they’re empty. Set in single-target mode and aim it at the strongest units on your enemies’ side. Place them near you more important buildings and make sure they’re adequately defended by your other defensive buildings. When you want to set it to multiple target mode, it’s good for putting down weaker troops (it deals damage on up to five targets). Try placing two of these towers near each other and make sure they’re set in opposite modes (single target and multiple target).


7. The Air Defense

• The anti-air defense towers reach their fullest potential at level 8. They’re perfect for taking down air troops, but they can’t do anything to ground troops. Note that these defensive buildings can only shoot down one air unit at a time. These air defense towers have great stats because they have a high damage output and great range. You should place these towers behind your Cannon launchers and Archer Towers since they’ll lend some extra firepower to those ground troops. Employing Minions and Dragons to take down these towers is key when you’re on the offensive.


8. The Walls

• Walls become all-powerful at level 11. These walls are key towards protecting your village via fortification. Make sure you don’t have any gaps in your walls (ground units will just waltz on through those small spaces). Place your walls around your fort in doubles or triples, since it will make ground units struggle even more to push through them. You should make sure you have some Wall Breakers on hand when you’re ready to take these down. Note that air units can completely bypass walls.


9. The Wizard Tower

• Wizard Towers reach their most powerful level at level 8. These towers cast splash damage spells that can kill both ground and air troops. Place several of these around your Town Hall and also drop a few Mortars around your Wizard Towers for extra defense. Wizard Towers are also a great defense when it’s placed near your Storage structures. Destroying these towers means you’ll need to put ’em down with Archers or huge Barbarians.


10. The Traps (Bombs, Spring Traps, Giant Bombs etc.)

• You’ll have several traps in your arsenal – bombs, spring traps, giant bombs, air bombs and seeking air mines. Once they’re set, you’ll have to quickly re-arm them. Traps should be placed near your walls. Note that each of these traps must be upgraded fully individually and not as a group.

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Use our "Clash of Clans" guide to make sure you maximize your usage of your defensive buildings!