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‘Friday The 13th: The Game’ 6/14 Xbox One Patch Notes

Friday The 13th: The Game has been out for a few weeks now but all the bugs and issues haven’t yet been ironed out. The developers have been hard at work on an Xbox One matchmaking update, designed to make things more stable. With this patch, Xbox One players should be able to enter games much easier using the Quick Play function.

The patch also targeted bug fixes and exploits such as counselors getting on roofs or escaping via to police although they were being killed by Jason. One big change that might cause some controversy is the betrayal penalty increasing. Many times we have accidentally killed a fellow counselor with the shotgun while trying to save them from Jason’s grab. The full patch notes are below and you can read more in-depth about the changes on the game’s official Facebook page.

New Features
-Increased betrayal penalty from -200 XP to -1000 XP per kill
-Added gamma slider
-Added extra confirmation when the host tries to leave a match, informing them it will end the match or close the lobby for everyone

Improvements
-Greatly improved matchmaking search times
-Improved backend reliability
-Reduced movie playback stuttering on host
-Closed off a lot of spots that only counselors could get to on all maps
-Decreased initial load times (can skip videos about halfway through now)
-Improved pickup reliability for Jason’s throwing knives
-Disabled navigation on the talking player list
-Improved camera returning to the player when leaving a hide spot or kicking out of a grab
-Improved Jason morph point reliability
-Reduced chance for characters to float when killed

Bugs
-Fixed a number of memory leaks causing crashes
-Fixed crashes when trying to spawn Tommy Jarvis
-Fixed items floating when dropped
-Fixed highlight not going away on grab kill selection
-Fixed PhD in murder achievement
-Fixed stat tracking for all achievements
-Fixed a number of memory leaks causing crashes
-Fixed Deborah’s DLC clothing showing up for everyone
-Fixed dead body not showing up for clients
-Fixed window showing wrong position for open/close on host
-Fixed interactions get out of sync from client and server causing players to be stuck
-Fixed counselor not showing up in grabbed state all the time
-Fixed being able to run through hide spots just after leaving them
-Fixed getting stuck in a hide spot that someone else is leaving
-Fixed sometimes not being able to kill someone in a hide spot
-Fixed getting stuck in a cabin near Packanack when barricading the door
-Fixed counselors escaping while being murdered near the police

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