An article by Wccftech today says Middle Earth: Shadow of War runs at a native 4K resolution on Microsoft’s newest console, the Xbox One X. The information came from Monolith’s Design Director Bob Roberts in an interview with Wccftech. Monolith is the developer of Middle Earth: Shadow of War.
When asked if the game will be targeted 60 frames-per-second, Roberts said the team is focusing on a stable 30 FPS across all consoles instead. Roberts said the team is still trying to optimize the title for the PS4 Pro hardware and they don’t yet have what the final specs will be on the console, but added they are trying to fit in everything they can.
“We’re not shooting for 60 FPS at the time, we are trying to milk more graphics out of it and just make sure it always stays above 30 smoothly,” Roberts said to Wccftech. Both the console and PC versions of the game will support High Dynamic Range (HDR), which will further boost the visuals.
With the Xbox One X, Microsoft pledges to have the best version possible of various third-party games on their console. They hope that will help sway potential consumers to join Team Xbox, instead of choosing a PS4 Pro or other console. In a comparison of the two consoles, you can easily see that the Xbox One X features superior hardware, which should turn their pledge into a reality.
Middle Earth: Shadow of War releases on Xbox One, PS4 and PC on October 10. You can check out the the video shown during Microsoft’s E3 conference below.
Another title that was showcased during Microsoft’s E3 conference was Anthem. The new BioWare IP showcased the power of the Xbox One X by closing out Microsoft’s show, but everything wasn’t as it seemed. It turns out that Anthem wasn’t exactly running in native 4K, but instead it was using checkboard 4K, one of the complaints of the PS4 Pro. The game still looked great, but it wasn’t true 4K, like Shadow of War claims to be.