Find out the best methods for this Clash of Clans troops guide that delves into the best methods needed to use your army of Giants!
Giant (Melee Ground Troop)
• Giants are super huge troop types that soak up al lot of damage, but don’t do as much damage as you’d expect when you just have one on the field. It’s best to gather up a bunch of Giants at one time and put them near a bunch of Archers. This troop combination makes for a great duo to wield during offensive raids. Note that Giants reach their full potential at level 6.
• Giants can play a huge part in protecting some of your other troops (such as having some Giants run into a fort first and sending in some Wizards right behind them once those Giants falter). If you value your Giants, then its’s best to send in a Healer or two right next to a group of Giants. The best way to take down Giants is by putting up a bunch of traps around your base (spring traps should do the trick). You should also keep some Defensive Buildings on tow that that do massive splash damage.
• Taking down a group of Giants means you’ll need to hit ‘em multiple times with Mortars.
Check out the statistics for Giant troops by level on the next page!
• Level 1
– Damage Output per Second: 11
– Damage Output per Attack: 22
– Health: 300
– Elixir Cost for Training: 500
– Elixir Cost for Research: 0
– Research Time: 0
– Laboratory Level Required for Research: 0
• Level 2
– Damage Output per Second: 14
– Damage Output per Attack: 28
– Health: 360
– Elixir Cost for Training: 1,000
– Elixir Cost for Research: 100,000
– Research Time: 1 day
– Laboratory Level Required for Research: 2
• Level 3
– Damage Output per Second: 19
– Damage Output per Attack: 38
– Health: 430
– Elixir Cost for Training: 1,500
– Elixir Cost for Research: 250,000
– Research Time: 2 days
– Laboratory Level Required for Research: 2
• Level 4
– Damage Output per Second: 24
– Damage Output per Attack: 48
– Health: 520
– Elixir Cost for Training: 2,000
– Elixir Cost for Research: 750,000
– Research Time: 3 days
– Laboratory Level Required for Research: 5
• Level 5
– Damage Output per Second: 31
– Damage Output per Attack: 62
– Health: 670
– Elixir Cost for Training: 2,500
– Elixir Cost for Research: 2,250,000
– Research Time: 5 days
– Laboratory Level Required for Research: 6
• Level 6
– Damage Output per Second: 43
– Damage Output per Attack: 86
– Health: 940
– Elixir Cost for Training: 3,000
– Elixir Cost for Research: 6,000,000
– Research Time: 10 days
– Laboratory Level Required for Research: 7