Injustice 2 July Update: What Changed?

Injustice 2

A big update has hit Injustice 2 that will come with a lot of changes. Some important ones include various bug fixes, stability improvements and many specific character fixes. It looks like the majority of the fighters got a fix or rework in some way. Red Hood in particular got a rather large reworking.

It’s not uncommon to see fighters receive balance changes over the course of their life so this shouldn’t come as a huge surprise to anyone.

Here are the full patch notes for Injustice 2.

General Gameplay fixes

  • General offline & online stability improvements
  • Move list corrections
  • Forward and Backward dashes now require a more precise input when buffered
  • Setting Input Shortcuts Off in controller settings makes buffered special move checks in cancel windows, reversals, & wakeups have to be more precise
  • Bug fixes to lingering visual and sound effects related to some Multiverse Modifiers
  • Added Restart Match option to the pause menu in Multiverse where applicable
  • Removed Event Select and Main Menu from the pause menu in the Endless event.
  • Added End Event Run option to pause menu in the Endless event which grants rewards as if you lost your current match.
  • Fixed bug that would cause the boss version of Brainiac to become unresponsive if Drone Summon attack was interrupted at a specific time
  • Fixed several issues with resetting practice mode while using interactions
  • Adjusted misaligned bomb visual placements when done in certain situations (hit regions were not affected)
  • Fixed lingering visual effect errors on several interactions when they were interrupted or used in specific situations
  • Fixed an issue that caused some users to receive an excessive amount of Guild and Mother Box notifications at once
  • Users now have access to a Quick Open Next option after opening a Mother Box
  • Modifier descriptions are now shown before a Multiverse match where applicable
  • Multiverse Meta-Challenges are better highlighted
  • Added quick scroll buttons to the character list in the Customize Characters menu
  • Users can now Mark All As Seen in the Customize Characters menu to clear the ‘new’ indicator
  • Several projectile attacks have been changed to interact correctly with projectile affecting special moves (such as Captain Cold’s The Wall MeterBurn). These moves are:
    • Batman – Sky Grapple
    • Black Adam – Power of Aton Gear Ability
    • Captain Cold – Upward Cold Blast Gear Ability
    • Cyborg – Up Nova Blast MeterBurn
    • Deadshot – Bullet Barrage
    • Green Lantern – Air Battery Blast
    • Green Lantern – Air Oa’s Rocket Gear Ability
    • Red Hood – Air Akimbo Blaze MeterBurn

 

Stage Specific Fixes

  • Bomb interactions now have 3 active frames (down from 5)
  • Atlantis – Statue jump interaction can only be performed as a cancel once per combo
  • Atlantis – Console slam interaction can only be performed once per combo
  • Arkham Asylum – Fixed visual problem when killing an opponent with the toilet interaction
  • Batcave – Fixed character facing issue when killing opponent with hanging light interaction
  • Batcave – Console slam interaction can only be performed once per combo
  • Batcave – Brother Eye interaction can only be performed once per combo and has increased damage scaling
  • Slaughter Swamp – reduced the range in which the truck Environmental Interaction can be used

 

Character Specific Fixes

  • Atrocitus – Fixed a bug which allowed for Dex-Starr Character Power attacks to sometimes be used in situations where you were in a throw state
  • Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling. (This does not apply in Completive / Tournament Mode)

Batman – Fixed a bug which allowed for the Mechanical Bats Character Power to sometimes be able to attack in situations where you were in a throw state

  • Batman – Pressing a button not bound to any attacks during Glide will no longer prevent further inputs

Black Adam – Fixed a bug which allowed for the Seth Strike Gear Ability to sometimes be able to attack in situations where you were in a throw state

  • Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner (This does not apply in Completive / Tournament Mode)

Black Canary – Fixed bug in which online match rollback could cause the Canary Cry audio effect to persist for the rest of the match

  • Black Canary – Canary Cry character power attacks no longer interacts with projectile affecting special moves

Brainiac – If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed (This does not apply in Completive / Tournament Mode)

Captain Cold – No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge (This does not apply in Completive / Tournament Mode)

Cheetah – Fixed camera issue that could occur when an online rollback happens during Savage Ambush MeterBurn

  • Cheetah – After landing a jump attack during her Jungle Jump Gear Ability she can now combo into standing attacks

Cyborg – Fixed audio issue with Techno Tackle MeterBurn being interrupted

  • Cyborg – Fixed issue with Repair Circuit Gear Ability causing the Character Power UI to not display correct information if cancelled
  • Cyborg – Fixed a bug that prevented the Directed Arm Blaster Gear Ability from dropping from Mother Boxes
  • Cyborg – Fixed bugs with Target Acquired while under the effects of some Multiverse Modifiers

Darkseid – Adjusted Low Omega Beam’s hit region to collide more consistently

  • Darkseid – Fixed a bug which allowed for the Parademon Character Power to sometimes be able to attack in situations where you were in a throw state
  • Darkseid – Fixed bug where Explosive Demon could be summoned in the background if used immediately following a Background Bounce Interaction
  • Darkseid – Fixed bug causing a summoned Charging Parademon to perform Demon Charge attack in the wrong direction in certain circumstances

Dr Fate – Fixed a bug which allowed for the Final Judgement or Final Punishment to sometimes be able to attack in situations where you were in a throw state

Firestorm – Fixed bug where Firestorm’s character model could become invisible in certain circumstances during online modes

Flash – Fixed bug that would cause the Sonic Lift MeterBurn to sometimes miss if the first hit connected directly above Flash’s head

  • Flash – On Your Mark now requires a more precise input when buffered

Green Lantern – Battery Blast’s visual effects now always play correctly when on done from the right side

Harley Quinn – Fixed a bug with Hungry Hyenas Character Power which could cause only one hyena to appear when two have been summoned

Joker – Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes

Poison Ivy – Fixed a loss of control issue when Thistle Hurt (Away+Medium, Down+Medium, Light+Hard/Throw) misses when an opponent tech rolls on the first frame possible after a large combo

  • Poison Ivy – Fixed a camera issue when Nightshade’s projectile interrupted Batman’s throw on Poison Ivy

 Red Hood – Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later

  • Red Hood – Fixed bug that could sometimes cause Supermove to auto-correct after the cinematic
  • Red Hood – When Low Spin Parry is active Red Hood is now considered to be ducking
  • Red Hood – Quick Shot Character Power can now be clashed
  • Red Hood – Shrapnel Blast Gear Ability can now be clashed
  • Red Hood – Shrapnel Blast damage decreased to 6% base damage (from 10%)
  • Red Hood – Shrapnel Blast MeterBurn damage has increased to 10% base damage (from 6%)
  • Red Hood – Akimbo Blaze MeterBurn Gear Ability is now recovers 23 frames faster
  • Red Hood – Gutted MeterBurn Gear Ability is now +8 on hit (from -14)
  • Red Hood – Ground Mine and Ground Mine MeterBurn can now only be parried by low projectile parries, and not all projectile parries

Superman – Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances (This does not apply in Completive / Tournament Mode)

Scarecrow – Fixed camera issue when Swamp Thing is interrupted during the startup of Slinking Slough Gear Ability with an Away + Hard attack

Wonder Woman – Fixed a bug could cause Down + Medium to have a misaligned hit region if done when right after an opponent has jumped over you or switched sides

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Injustice 2 July Update: What Changed?

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