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Injustice 2 July Update: What Changed?

A big update has hit Injustice 2 that will come with a lot of changes. Some important ones include various bug fixes, stability improvements and many specific character fixes. It looks like the majority of the fighters got a fix or rework in some way. Red Hood in particular got a rather large reworking.

It’s not uncommon to see fighters receive balance changes over the course of their life so this shouldn’t come as a huge surprise to anyone.

Here are the full patch notes for Injustice 2.

General Gameplay fixes

 

Stage Specific Fixes

 

Character Specific Fixes

Batman – Fixed a bug which allowed for the Mechanical Bats Character Power to sometimes be able to attack in situations where you were in a throw state

Black Adam – Fixed a bug which allowed for the Seth Strike Gear Ability to sometimes be able to attack in situations where you were in a throw state

Black Canary – Fixed bug in which online match rollback could cause the Canary Cry audio effect to persist for the rest of the match

Brainiac – If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed (This does not apply in Completive / Tournament Mode)

Captain Cold – No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge (This does not apply in Completive / Tournament Mode)

Cheetah – Fixed camera issue that could occur when an online rollback happens during Savage Ambush MeterBurn

Cyborg – Fixed audio issue with Techno Tackle MeterBurn being interrupted

Darkseid – Adjusted Low Omega Beam’s hit region to collide more consistently

Dr Fate – Fixed a bug which allowed for the Final Judgement or Final Punishment to sometimes be able to attack in situations where you were in a throw state

Firestorm – Fixed bug where Firestorm’s character model could become invisible in certain circumstances during online modes

Flash – Fixed bug that would cause the Sonic Lift MeterBurn to sometimes miss if the first hit connected directly above Flash’s head

Green Lantern – Battery Blast’s visual effects now always play correctly when on done from the right side

Harley Quinn – Fixed a bug with Hungry Hyenas Character Power which could cause only one hyena to appear when two have been summoned

Joker – Fixed a bug that prevented the Gasser Gear Ability from dropping from Mother Boxes

Poison Ivy – Fixed a loss of control issue when Thistle Hurt (Away+Medium, Down+Medium, Light+Hard/Throw) misses when an opponent tech rolls on the first frame possible after a large combo

 Red Hood – Hammer Fury (Hard, Hard, Medium while Electric Hammers is active) starts up 1 frame later

Superman – Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances (This does not apply in Completive / Tournament Mode)

Scarecrow – Fixed camera issue when Swamp Thing is interrupted during the startup of Slinking Slough Gear Ability with an Away + Hard attack

Wonder Woman – Fixed a bug could cause Down + Medium to have a misaligned hit region if done when right after an opponent has jumped over you or switched sides

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Lots of characters received fixes and changes.