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December 4 & 11 Patches Revealed for Fallout 76

New information on the next set of upcoming patches for Fallout 76 has been revealed. Both patches are aiming to address various concerns from the community including the Stash limit and C.A.M.P. placement. Keep in mind these are not full patch notes, but a glimpse at the major features each portion will address. We will have the full patch notes when they go live on Bethesda’s website.

Here’s what we know about these Fallout 76’s patches so far:

December 4

  • Stash Limit Increased: We know many of you have been asking for an adjustment to the Stash storage limit, and we’re happy to share that we’re increasing it from 400 to 600. While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game.
  • Boss Loot: Players should correctly receive two to three items after taking down a boss, depending on the creature’s difficulty and level.
  • Cryolator Effects: Players hit with the Cryolator are now Chilled, Frosted, or Frozen depending on how many times they are hit. The duration of movement speed reductions applied by these effects have also been decreased from 2 hours to 30 seconds.
  • Respawning When Overencumbered: We’ve resolved an issue affecting players who die while overencumbered that only allowed them to Respawn at Vault 76. Now, overencumbered players will be able to respawn at the nearest discovered Map Marker.
  • Stuck in Power Armor: We’ve addressed an issue in this patch that could cause players to become stuck inside Power Armor. We’re also aware that there are some additional cases where this can occur, and we are actively investigating them.

December 11

  • PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
  • SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
  • C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
  • Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also use the Bulldozer to clear these items from the surrounding area to make your C.A.M.P. feel more like home!

Looking over the changes we are quite excited to see the increase to our Stash limit. This is one of the most frustrating parts, especially since Junk has a weight and can quickly full up your chest. While the stash increase isn’t huge, having any additional available space is fantastic.

We’re also curious to see how the new C.A.M.P. features function in-game. Since many users resort to building one-by-one floors because they are easier to place, this new system may allow for some more variety. How this actually works in-game with all the stability and bugs is yet to be seen. The next few months will be critical for Fallout 76, as the game is already getting a bad reputation due to its shaky launch and mediocre reviews. It will be intriguing to see how Bethesda handles the community’s issues going forward.

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