What to boldly go where no one has gone before? Struggling to keep the U.S.S. Enterprise afloat? Klingons clinging on too hard? Well look no further because we have the best tips for every role in Star Trek Bridge Crew courtesy of Developer Red Storm Entertainment themselves.
Repair crews can be spread across subsystems to repair them. The more crews assigned, the quicker the repair.
A repair crew can be left assigned to a subsystem even after it’s back at 100 percent. That way crew can start repairing it right away if it gets damaged. This is a good way to mitigate repeated damage to critical subsystems like the Warp Core.
Excess power can be routed from one ship subsystem to another, boosting performance. However, you run the risk of overloading the system and blowing power nodes.
Engineering is the first person to get data on the helpful and dangerous effects of anomalies in space on the ship. Report the effects immediately to the Captain, as the use of anomalies can mean the difference between success and failure.
When fighting multiple enemy ships, Helm can select a different enemy than Tactical to mark it with a HUD icon. The additional mark is especially helpful when using the external view, giving the Captain and Engineering better situational awareness.
Keep the U.S.S. Aegis’ speed at 4,000 or below to minimize the detectable output of her engines (indicated by the green ring around the ship on the map), and help avoid enemy patrols or sensors.
Incoming torpedoes can be dodged if the ship is maneuvered vertically, just before impact, at maximum speed. Drag up the speed controls to the left of the control pad and drag the throttle to the right upwards. Also be sure to duck behind space debris to avoid incoming fire.
Throw the throttle to reverse while following the turn of an enemy to keep close range foes in your crew’s firing arc.
Use system disruption to temporarily shut down enemy engines while remaining undetected. This technique is especially useful in missions where stealth or evasion are crucial such as the fourth episode of the campaign, and can buy your crew time to maneuver that they otherwise wouldn’t have.
If under heavy fire, disrupt/bypass an enemy’s shields and use phasers to quickly damage their weapons system. This will greatly reduce their damage output.
You’ll occasionally be tasked with transporting from a hostile ship. Drop the ship’s shields with your phasers to allow for quick transport.
Ensure that you have a clear shot before firing. Space debris can easily block phasers and torpedoes, wasting energy and weapon reserves.
When playing with a human crew, name the station before giving the role. For example, when you want to tell Engineering to power up the shields, say “Engineering, full power to shields.” This helps make it clear who you’re talking to, particularly in stressful situations or when the gamertags of players are similar.
The Captain receives objectives and intelligence information from Starfleet, and therefore is heavily relied upon by the crew to give them that information.
The science officer will send additional, specialized information to the Captain’s local map panel.
When playing with one or more AI-controlled crew mates the Captain can give orders to any station, or if need be temporarily jump into a station to perform custom actions.
Thanks again to Ubisoft and Red Storm Entertainment for providing us with these great tips.