Madden NFL 18: 5 Major Changes From Madden 17

Madden NFL 18

EA Sports

Madden may be an annual franchise but that doesn’t stop from receiving changes from year to year and this year is no different. Instead of minor changes from last year’s installment, this iteration made a few major additions making this version much better than the last.

Here are five majors changes from Madden NFL 17. Madden NFL 18 releases August 25 for Xbox One and PlayStation 4.


1. Madden 18 Has A Brand New Engine

This year’s Madden ditches the Ignite engine that has been powering previous versions of the game in favor of the Frostbite engine.

Frostbite is the engine EA has been using to power the Battlefield series and now it’s coming to Madden. Much improved visuals are supposed to a mainstay of the Frostbite engine but we don’t see an astronomical improvement with this version.

Hopefully by making the jump to the newer engine it will result in even more impressive visuals with the next installment. It just doesn’t seem like the graphical improvements are as obvious as they were with FIFA 16 and FIFA 17.


2. Madden 18 Will Not Be Available On Last-Gen Consoles

This doesn’t come as much of a surprise but Madden NFL 18 will exclusively be available on the Xbox One and PS4.

The series has been available on Xbox 360 since Madden 06 while the PS3 has had every entry since Madden 07. While this is an end of an era, it shouldn’t come as too much of a surprise and the writing has been on the wall. The last-gen consoles are definitely starting to show their age.

The switch to the new engine could have impacted the decision to drop last-gen support as well. We hit the ceiling on the last-gen consoles and the Frostbite engine likely would not have performed well on the last-gen consoles.


3. Longshot Story Mode

Madden NFL 18 is different from its predecessors in that it includes a brand new storyline build from the ground up for this game.

The mode is called Longshot and it will follow high schooler Devin Wade’s journey as a football player all the way to the NFL. Throughout the journey players will make choices that shape the way the story will play out and even features multiple endings.

Whether you’ll want to replay it remains to be seen but know that you could plow through the whole mode in a day or so.


4. The Mobile App Directly Ties Into Madden 18

While the Madden Mobile game typically made for a fun addition to the core Madden experience, it never had much staying power.

With this year’s version we have a direct tie-in with the console version. If you download the Madden Mobile app you’ll be treating with a prequel mode to the full-fledged Longshot story mode.

While it isn’t as robust as the console version you will still get a good taste of what to expect with the console mode. Madden Mobile gives players the chance to play out Devin Wade’s high school career and experiment with the branching stories. If you’re a fan of the Longshot story mode you should give the mobile version a try.


5. Madden Ultimate Team (MUT) Has Co-Op

For the first time ever MUT will give players the ability to play co-op with their friends. However, it isn’t co-op in the sense that you’re probably thinking of.

Three players will be able to serve as an Offense Captain, Defense Captain and Head Coach respectively and each play a different role. Here’s what was written in a recent developer’s blog about the new feature:

Offense Captain:

  • Brings in all players from Offense and Special Teams for that user’s MUT Lineup
  • Brings in the offensive playbook and calls every play on Offense
  • When on Offense, you control the QB at the start of every play
  • However they are not player-locked to the QB post-snap. If you call a run play and neither of the other two human-controlled players are on the HB, the player controlling the QB will immediately switch and become the ball carrier
  • Controls all audibles and adjustments on Offense
  • When on Defense, the user can control any of the 11 players on the field not controlled by another user
  • There is no locking into only linebackers, defensive line, or secondary

Defense Captain:

  • Brings in all players from Defense for that user’s MUT Lineup
  • Brings in the defensive playbook and calls every play on Defense
  • When on Defense, the user can control any of the 11 players on the field not controlled by another user
  • There is no locking into only linebackers, defensive line, or secondary
  • Controls all audibles and adjustments on Defense
  • When on Offense, the user can control anyone besides the QB at the start of any given play

Head Coach:

  • Brings in the Head Coach, Stadium, and Uniforms for that user’s MUT Lineup
  • Calls timeouts and determines the results of penalties for the Squad
  • When on Offense, the user can control  anyone besides the QB at the start of any given play
  • When on Defense, the user can control any of the 11 players on the field not controlled by another user
  • There is no locking into only linebackers, defensive line, or secondary

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