Want to hear the understatement of the year? Welp, here goes: “Mighty No. 9 has taken forever and a day to get here.”
As the spiritual successor to Capcom’s Mega Man, this side-scroller has been developed with the 8-bit and 16-bit retro era in mind. Legendary game developer Keiji Inafune and his fellow developers at Comcept/Inti Creates have been fine tuning this shooter for years now. We’ve seen the concept images, followed the Kickstarter campaign all the way up until to its successful backing and got disappointed every time it got delayed. But now, the time has finally arrived. Mighty No. 9’s tumultuous road to its final release date was lengthy, but we’re almost at the finish line.
To make sure you’re properly prepared for everything Mighty No. 9 has to offer, check out these five fast facts you need to know.
1. Mighty No. 9’s Journey to Its Final June 21, 2016 Launch Has Been a Long One
Gamers (and most importantly, Mega Man fans) got an initial look at the concept for Mighty No. 9 three years ago. Inafune and his fellow developers took the stage at the 2013 Penny Arcade Expo to officially announce their crowd funded project. Two days after being launched on Kickstarter, Mighty No. 9 quickly hit its funding goal of $900,000.
The final number of financial backers for the game comes in at 67,226, while the final funding cash amount totaled $3,845,170. Mighty No. 9 was set to release across several dates: April 2015 into September 15, 2015, then the 1st quarter of 2016. After several disappointing delays, Inafune announced that the final release date will be June 21, 2016.
2. The Game Focuses on Mr. Mighty No. 9 Himself (Beck) and His Mission to Defeat the “Mighty Numbers”
Mighty No. 9 stars an android by the name of Beck. Beck belongs to a group of fighting robots dubbed the “Mighty Numbers.” After a computer virus attacks the other eight androids and causes them to turn evil, Beck must defeat each one and find out who’s behind this destructive scheme. Beck and Call (get it?) will travel to several environments and take on the many “Mighties” listed below:
– Mighty No. 1: Pyrogen
– Mighty No. 2: Cryosphere
– Mighty No. 3: Dynatron
– Mighty No. 4: Seismic
– Mighty No. 5: Battalion
– Mighty No. 6: Aviator
– Mighty No. 7: Brandish
– Mighty No. 8: Countershade
Beck is able to tap into his transformation powers and utilize additional weapons/abilities. To see what each of these skills are, check out the official description of each one below:
– Transformation #1: An area-of-effect explosion attack. Hold down the Attack button to charge up a bigger, more powerful explosion. If you charge too long, his body goes rigid after the attack and he cannot move.
– Transformation #2: An ice bullet that slows down enemy movement for a set period, causing damage over time. Enemies destabilized by this attack freeze solid and cannot move. Frozen enemies have longer combo windows.
– Transformation #3: Electric rods shoot forward, creating electric current between Beck and whatever they hit for continuous damage. Enemies destabilized while in contact with this current can be absorbed, regardless of distance.
– Transformation #4: A straightforward lunge attack. Destabilized enemies will be sent flying, damaging any other enemies they smack into.
– Transformation #5: Shoots a single projectile forward. Bullet will adhere to whatever object/enemy it hits, and pressing Attack again will trigger an area-of-effect explosion. The explosion can be triggered while the bullet is still traveling.
– Transformation #6: Propeller blades will appear when holding the Attack button. In this state Beck can jump a little higher and slow his drop speed. Release the Attack button to throw the propeller blades forward.
– Transformation #7: Beck performs quick melee attacks with a blade (does not consume energy) Hold the attack button to charge. Release to perform a spinning slash. In mid-air, press down at the same time to perform a downward slash attack. All slash attacks will nullify certain enemy projectiles.
– Transformation #8: Like the normal Attack, shoots projectiles forward. The bullet will ricochet off of enemies and terrain and bounce toward the next attackable object.
3. There’s a Vast Amount of Modes and Difficulties to Play Through
The old school, side-scrolling stylings of Mighty No. 9 can be experienced in a number of ways. You can choose to play through the game solo and try to complete it on the Normal difficulty setting. Once you do that, you’ll unlock three tougher modes to play: Hard, Hyper and Maniac. There’s 12 stages altogether to complete. Plus the Challenge Mode will throw you into numerous mini-missions.
On the 2-player front, you and a partner can hop into 2-Player Online Co-Op Challenge Mode. There’s also the option to play the game’s 2-Player Online Race Battle, which challenges both players to complete any stage faster than their rival. And finally, you can take on each boss back-to-back within the extra hard Boss Rush Mode.
4. A Bonus Piece of DLC Will Allow Gamers to Tackle a New Stage and Unlock Another Playable Character
The Standard Retail Edition is coming with an extra piece of DLC as a gift to those who’ve waited to play it for so long. The “Ray” DLC will throw players onto a new stage (“Abandoned Lab”). Once you defeat Ray during the stage’s final sequence, he’ll join the game’s playable character roster. It’s possible to play through the entire game as him and take advantage of his unique abilities.
5. You Can Pick up Mighty No. 9’s Standard or Signature Edition
As we mentioned before, the game’s Standard Edition comes with the special “Ray” DLC package. Pre-order’s will come with the “Retro Hero” DLC pack, which outfits Beck in a retro stylized costume. 8-bit sound effects will accompany his movements and shooting, plus you can choose to tackle the game’s 1-Hit Difficulty Mode. If you’d like to go big, then Mighty No. 9’s Signature Edition is the most viable option. Check out the picture posted above to see what bonus goodies come with that extra special edition.
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