Not all heroes are created equally, especially in Fire Emblem Heroes. That’s why we compiled a list of the very best of the best as well as how to use them to their fullest.
A good hero is not just picking one with the best stats and abilities but the ones that make the best use of inheritable skills and IV spreads. Skills can be passed along to other heroes so long as they’re compatible by selecting the “Advanced Growth” option in the Allies menu. Be careful as heroes disappear if you inherit skills from them.
Different heroes also have different IV spreads which means that they can have a higher value in one stat than other heroes at the cost of a lower value in one stat. So you have to summon the same hero multiple times for a chance at optimized stats. Check out this IV Calculator to see if you have an optimized spread for your hero. If you invested in a hero with not-so-optimized stats, don’t worry because you can just merge it with another hero of the same kind with a better IV spread and have your inherited skills transfer.
Here are some of the best heroes in Fire Emblem Heroes you should be using.
You’ll not only need an opponent who can defeat enemies but can do so for the entire match. And few can do that job better than Effie. She has the strongest attack stat in the entire game as well as monstrous HP and defense. While her speed and resistance are low and she can only move one space, that won’t matter when you’re swatting nearly every unit on the map away like flies.
She would appreciate a positive IV in attack or defense as well as a negative one in speed.
Her base kit is already good to go with Death Blow boosting her attack as well as Wary Fighter which prevents follow-up attacks from her and enemies if her HP is over 50 percent, which means that half the time she doesn’t need to worry about being double attacked. Her Silver Lance+ is also powerful but to truly take down the competition you should give her a Brave Lance+. Also giver he Pivot to increase her mobility as well as Bonfire to take advantage of her huge defense and Threaten Defense to make opponents even easier to kill.
Any allies that can kill off green mages would be great.
Azura’s main job is to use her Sing skill to have other fighters take an extra turn so they can take down another enemy or get to safety. However, she’s a great fighter in her own right with great attack and speed as well as the Sapphire Lance which grants 20 percent attack against common red units on top of the advantage she already receives.
Try to get an Azura with high IVs in attack or speed. Any of the other stats can receive low IVs.
Wings of Mercy will allow you to warp to any ally with less than half HP. That way you can sing to damaged teammates and have them finish off opponents or retreat. She can also finish off opponents herself. If you really hate sword users, the inherit Swordbreaker to prevent them from making follow up attacks so long as you have over half HP. Give her Fury to boost all her stats at the cost of taking damage each turn. And then giver her Hone Attack to boost the attack of adjacent allies at the beginning of the turn or Threaten Defense to lower the defense of opponents making them easier to finish off. Round things off with the special skill of Moonbow which will ignore 30 percent of the opponent’s defense with a low countdown.
Azura’s Sapphire Lance will give her 20 percent less attack against green units on top of the weapon disadvantage already there, making her exceedingly weak against green units. That’s why you should have at least one red unit on your team to back her up, preferably one with high attack and speed like Ryoma and Lucina.
Linde is one of the strongest mages in the game, able to both dish out damage and support her teammates. Her fantastic attack and speed ensures victory over any red unit. She’s also extremely versatile, filling roles from glass cannon attacker to support/offence mixed. However, she has some of the lowest defenses in the game, crumbling under most melee units and green magic users like Nino or Julia.
Make sure you get a Linde with high attack or speed IVs and low defense and resistance ones.
If you want a glass cannon Linde, have her inherit Blarraven+ as it has more attack power than the Aura she gets by default and also grants weapon advantage versus colorless units. Then giver her Fury which grants a bunch of stat boosts at the cost of taking damage every turn. But the damage is okay because then it’ll activate the Desperation skill that you’ll give her, which allows you to attack twice before the enemy lays a hand on you so long as you have less than 75 percent HP and five more speed than the enemy. Also giver her Threaten Speed to lower enemy unit speed and ensure that she gets follow-up attacks. For support skills, you can either keep Ardent Sacrifice to heal other heroes’ HP while lowering yours and activating Desperation or Reposition so you can protect heroes from harm or help heroes get into position. For her special skill, you can give her Dragon Fang to boost her already huge attack. You can also give her Luna to chew through units with high resistance.
But Linde can not only dish out the pain but heal it too. If you want to keep Aura, then have her inherit Breath of Life so that she’s healing 12 HP to every adjacent ally whenever she attacks. That way you can have a teammate attack an enemy and then finish it off while healing your teammate in the process. Giving her Wings of Mercy will allow her to teleport to anyone at half HP, complementing the set-up. Then just add Fury to bring the pain as well as the special skill of Noontime to heal while dealing damage. Also add Reposition to further support your teammates.
Linde can be countered by any powerful green magic unit as well as strong melee units who can attack without fear of retaliation.
As far as team composition goes, Linde pairs wonderfully with anyone that can buff her attack or speed. She would also be happy with a red unit such as Lucina or Tharja to take down any green units.
Sharena is one of the best supports, and you don’t even have to pray to the RNG gods to summon her as she’s one of the first heroes you acquire. The road to leveling her up from two stars to five may be a long one but it’s well worth it. She gets two ways to buff teammates in Rally Attack and Fortify Defense as well as the powerful Fensalir weapon which can lower the attack of opponents within two spaces. She’s a also a strong fighter in her own right with well-balanced stats allowing her to deal and take significant damage. She’s also a great counter to many of the popular red units in the game. Her only weakness is her relatively low resistance and the fact that her debuff only applies if enemies are near at the beginning of your turn, meaning enemies can get close and take her out before the debuff even applies.
Inherit Fury so you can increase nearly all of your stats at the cost of taking damage every turn. Then either inherit Renewal to heal some of the damage from Fury and take more hits or Seal Speed to lower the speed of the enemy after combat and give her another way to debuff. If you don’t want to stick with Fortify Defense, the effect of Fensalir can stack with “Threaten” skills like Threaten Defense to lower both attack and defense.
Sharena can be countered by many ranged attackers and green units. However, she pairs with just about any strong offensive unit, especially those with “Threaten” skills to complement the effect of her Fensalir.
Ryoma is already strong with his own skills, but investing extra skills in him turns him into a beast. Not only does he have great attack and defense, but the effect of Raijinto allows him to counterattack any attack at any range. This means than he can take down not only enemies he directly attacks, but enemies that attack him. His only problem is that he has defenses that are just slightly above those of Lucina. However, his versatility and power should never be overlooked.
You should get a Ryoma with a high attack IV if you want to use Vantage on him and a high speed IV if you want to use Desperation. He can take a low IV in either HP or resistance.
Inheriting Vantage allows Ryoma to counter enemies first when attacked at less than 75 percent HP. Desperation gets two attacks in before the enemy retaliates so long as Ryoma has five more speed than the opponent and less than 75 percent HP. Fury grants bonuses in nearly all stats at the cost of taking damage, which can be used to your advantage as it can then activate Vantage/Desperation. Then go with Fortify Speed to boost the speed of teammates (a skill he can learn naturally) or Threaten Attack/Defense to debuff the opponent. A number of support skills can be useful on Ryoma including Ardent Sacrifice and Reciprocal Aid to heal other teammates’ damage or Reposition and Pivot for enhanced mobility. Special skill can be changed to Moonbow or Luna as Astra has too long of a countdown.
Ryoma can be taken down by a strong blue magic unit like Linde or anyone strong enough to take his counterattacks like Effie, so he appreciates the support from green units like Nino and Hector. Sharena can also be a good pairing as she can boost his stats while lowering the opponents’.
Not to be confuesd with the Reinhardt of Overwatch fame, Reinhardt is a fantastic blue mage unit rivaling Linde. As a cavalry unit, he has one extra movement distance than infantry heroes. With his Dire Thunder weapon, he gets an extra attack before the opponent even touches him. And if he’s faster than the opponent despite the -5 speed from the weapon, he can attack four times! Though this can be hard to achieve even with buffs due to his low speed. He also has huge attack that gets even scarier with a Hone Cavalry partner giving him even more power. However, his other stats aren’t anything to write home about and he needs someone buffing him to do his job properly. He’s also susceptible to weapons that do extra damage against cavalry units, but you shouldn’t have to worry about that since it’s very uncommon to see a unit with those weapons.
Reinhardt should have high IVs in attack with low IVs in literally any other stat.
Death Blow will ensure that he gets KOs when initiating combat. Then you can keep Vantage as that will allow you to attack first if attacked at 75 percent HP or less, making up for Reinhardt’s unimpressive defenses. Then you can keep Goad Cavalry to give attack and speed bonuses to allies within 2 spaces while they in turn give you buffs through Fortify Cavalry, making an apocalyptic team of horse riders. Also consider giving him Bowbreaker to give him an easier time with ranged units, Lancebreaker to protect him from the many lance users in the metagame, or Wings of Mercy to swoop in and protect units from harm. Then add Reposition and Luna and you should be good to go.
Green units like Julia and Hector will annihilate Reinhardt, making red units like Ryoma a necessity. You absolutely need a unit with Fortify Cavalry for him to be at his best.
The mean green axe fighting machine has been terrorizing the metagame since day one. Hector’s huge attack makes him one of the best fighters in the game, but his defense is even better. His unique weapon, Armads, guarantees a follow-up attack when attacked at 80 percent HP and higher, making up for his low speed and annihilating anyone foolish enough to attack him while freeing up his B skill slot. He also gets Distant Counter, which allows him to counter ranged units as well as melee ones. Add to that his huge defense and HP stats, and you have one tough cookie. His only downsides are his low speed, restricted mobility, and his very low resistance. His high base stat totals will also earn him bonus points in the Arena.
Hector appreciates boons to his attack or defense IV at the cost of lower speed. A Hector with a high attack IV you should focus on more offensive skills while a Hector with a high defense IV should focus on more defensive skills.
Vantage ensures that Hector attacks first when attacked at 75 percent health and below, which is great since the effect of Armads would no longer activate. You can swap out Vantage with Renewal to heal HP every two turns and make Hector even more of a tank than he already is. For his C slot skill, you can go with Threaten Attack or Threaten Defense to debuff the enemy for guaranteed KOs or Fortify Armor if there’s more than one armor unit on your team so you can buff all of them. For Support Skills, use Pivot or Swap to get around the battlefield easier. For Special Skills, you can use Bonfire to raise damage with the help of his massive defense. You can also use Pavise to reduce damage against adjacent foes or Aegis to reduce the damage from those pesky magic users.
Hector may be a tough cookie, but he’ll crumble under red magic units like Tharja. That’s why you should have blue units like Linde or Azura as counters. In addition, someone like Sharena or Nowi can buff his defense for even more survivability.
Lucina is one of the fastest attackers in the game, and backs that up with impressive attack and HP. While her defenses are below average, she’s still one of the most threatening sword users in the game. Her blade Falchion not only heals her after every three turns but also does monstrous damage to dragon units. She also gets access to Luna, one of the most useful special skills in the game.
Make sure her IVs favor speed, as she will be able to outspeed most of the competition for double attacks. Any one of her stats could be lowered, but see if you can get a bane to defense or resistance.
Life and Death will give her all the speed and power she needs without having to get down to half HP with Defiant Speed or Defiant Attack. Fury also works well if you want to buff all her stats at the cost of taking damage every turn, which shouldn’t be too much of a problem because of the effect of Falchion. Desperation will ensure that she gets to take down opponents with a double attack before they even touch her so long as she has five extra speed than the opponent. Spur Attack allows her to support teammates as well by boosting their attack when standing next to them. Ardent Sacrifice allows her to both heal teammates and activate Desperation by lowering her own HP.
Her low resistance guarantees that blue mage units like Linde and Reinhardt destroy her. That’s why you should back her up with a green unit like Hector or Nino.
Cordelia ditches her Pegasus and grabs a bow to become one of the best archer units in the game. She has fantastic attack and speed allowing her to double attack units from a distance. Her colorless damage also has no weaknesses in the weapon triangle (except from units with “raven” tomes) meaning that her attack isn’t impeded by most units and she doesn’t take as much damage from them. She also gets an incredible rally skill that raises the attack and speed of a unit by three. However, her low defense and resistance makes her weak to physical attacks. And while she gets no weaknesses from colorless damage, she doesn’t get any strengths either. She can also be decimated by anyone with a “raven” tome. Her skills, while good, are also easily replaced by more useful skills. Despite that, she still lives up to her title as the “Perfect Bride.”
Cordelia would appreciate high IVs in attack or speed and low IVs in either defense or resistance.
Give her the Brave Bow+ so she attacks four times in one turn if she has five speed higher than the opponent in spite of the drop in speed with the weapon. Also give her Luna as a special skill and either Life and Death or Death Blow. Then replace Escape Route with Desperation and Breath of Life with Threaten Speed.
Give her teammates that can counter physical attackers such as mages.
One of the most powerful units you can have on your team is a speedy mage unit with a “blade” tome, and Nino is one of the best. Her Gronnblade+ adds total buffs on her to the damage she deals on top of the effects of the buffs she already receives. Combine that with her speed and great attack and resistance as well as her ability to counter strong blue units in the game and she’s a shoe-in for your team. Just don’t get her hit by melee units.
A positive speed or attack IV and a negative HP IV is preferred.
By having her inherit Desperation, she can attack and then make a follow-up attack before the opponent does so long as she is under 75 percent HP. Then guarantee that she’ll take down opponents by having her inherit Death Bow or Fury as well as Moonbow. Then keep Hone Attack to buff allies as well as Draw Back to pull them out of a tough situation.
Pair her with any unit that boosts her stats and can take out melee units.
Takumi takes down foes like it’s his birthright. As a colorless unit, he is unaffected by the weapon triangle. While he can’t take advantage of certain weapon colors for extra damage, he can’t be taken advantage of. With the addition of Close Counter allowing him to counterattack both ranged and melee attacks, he has a surprising amount of survivability despite his relatively low defenses. And his high attack and speed allows him to bring the pain as well.
Takumi appreciates a high attack or speed IV and can live with a low resistance IV.
If you can get a unit with Brave Bow +, make Takumi inherit it in exchange for his Fujin Yumi. Brave Bow allows Takumi an extra attack at the cost of five less speed. If Takumi can attack an opponent with five less speed than him in spite of Brave Bow’s cost, he can attack four times! Darting Blow gives six extra speed when initiating attacks to offset the cost of Brave Bow. Then add Desperation so Takumi attacks four times before the opponent attacks so long as Takumi has enough speed and attacks at 75 percent or less HP. Keep Threaten Speed as that lowers the speed of opponents. If you want to keep Close Counter, then use Vantage to attack first when attacked at 75 percent or less HP or Quick Riposte if you have a neutral/bane speed IV as it guarantees follow-up attacks at 70 percent HP and above. Reposition can get teammates out of harm’s way and Luna can help finish off opponents.
Takumi struggles against magic units, especially those with “Raven” weapons which grant an advantage over colorless units. He also struggles against high defense units like Hector. However, being a colorless units allows him to fit comfortably on any team. Hector can take down magic units and Reinhardt can take down high defense/low resistance units that Takumi can’t.
Alternatively, you can use Klein who comes with a Brave Bow as well as the powerful skills of Death Blow and Quick Riposte. He also has more resistance than Takumi at the cost of less defense, making him better at taking hits from ranged units.