Bandai Namco is on a bit of a mean streak right now.
The Japanese gaming juggernaut has dropped a ton of quality games for a variety of genres over the past couple of years. The fighting game genre is stronger than ever thanks to their latest releases – Tekken 7 and Dragon Ball FighterZ. One of the more highly anticipated fighting games of 2018 also happens to be coming from Bandai Namco, thanks to developer Project Soul’s Soul Calibur 6 (Soulcalibur VI).
After previous entries in the series received a less than stellar reaction, it’s clear that a concerted effort has been made to make this upcoming release reach top-tier status. And judging by all the footage of the game’s roster and battles, it looks like that goal will definitely be met.
Here’s every bit of important info you need to know about the sixth main entry in the Soulcalibur series, including the Soulcalibur VI release date, confirmed characters, and more.
Soulcalibur VI is slated for release on October 19, 2018.
Soulcalibur VI Reveal Trailer
Soulcalibur VI Platforms
Soulcalibur VI will launch on the following consoles – Xbox One, PS4, and PC. It looks as if the game might not be making its way over to Nintendo Switch, as evidenced by the comments provided by producer Motohiro Okubo to Gamecentral:
Soulcalibur VI development started more than three years ago. And nobody knew anything about Switch back then. So, as a matter of fact, we are not working on Switch, as of now. But of course, personally, I’m interested in the platform. So if the Unreal Engine can adapt to Switch, and evolve itself, then maybe the possibility will be more.
Soulcalibur VI will feature a mix of returning characters, newcomers, and guest combatants. Character creation has also been confirmed to return. The first guest fighter to join the roster is The Witcher’s Geralt of Rivia. The second guest character has been confirmed to be 2B from NieR: Automata. The full list of playable combatants who’ve been revealed can be seen below:
– 2B (Guest Character from NieR: Automata; Season Pass DLC Bonus)
– Amy (Returning Character; DLC)
– Astaroth (Returning Character)
– Azwel (New Character)
– Cassandra (Returning Character; DLC)
– Cervantes (Returning Character)
– Geralt of Rivia (Guest Character from The Witcher)
– Grøh (New Character)
– Haohmaru (Guest Character from Samurai Shodown; DLC)
– Hilde (Returning Character; DLC)
– Hwang (Returning Character; DLC)
– Inferno (Returning Character)
– Ivy (Returning Character)
– Kilik (Returning Character)
– Maxi (Returning Character)
– Mitsurugi (Returning Character)
– Nightmare (Returning Character)
– Raphael (Returning Character)
– Seong Mi-Na (Returning Character)
– Setsuka (Returning DLC Character)
– Siegfried (Returning Character)
– Sophitia (Returning Character)
– Taki (Returning Character)
– Talim (Returning Character)
– Tira (Returning Character; Season Pass & Standalone DLC Bonus)
– Voldo (Returning Character)
– Xianghua (Returning Character)
– Yoshimitsu (Returning Character)
– Zasalamel (Returning Character)
The featured stages will largely stick to a visual theme that harkens back to the 16th Century time period. It’s clear that time will move forward as you clash with your opponent – day will turn to night and night will turn to day. We’ll be keeping an eye on the types of stages we see with each new trailer, and we’ll update with a full list of stages as we get them.
Here’s what stages you can look forward to playing on once Soulcalibur VI releases:
– Shrine of Eurydice: Cloud Sanctuary
– Snow-Capped Showdown
– Kaer Morhen (Geralt of Rivia’s Guest Character Stage)
– Ostrheinsburg Castle: Hall of the Chosen
– Master Swordman’s Cave: Azure Horizon
– Indian Port: Impending Storm
– Windswept Plains
– Sunken Desert Ruins
– Cursed Moonlit Woods
– Kunpaetku Temple: Serpentine Banquet
– Astral Chaos: Tide of the Damned
– City Ruins: Eternal Apocalypse (2B Guest Character DLC Stage)
– Motien Pass Ruins (DLC Stage)
Soulcalibur VI is a soft reboot of the series that will revisit the events of the very first Soulcalibur game. The time period that will be covered is the 16th Century, more specifically 1586 (where the game’s events begin). The plot will delve into the first sightings of the fabled Soul Calibur and Soul Edge weapons, the motivation behind each character’s desire to seek out either sword and the relationships each character shares with their sworn enemy and trusted ally/allies. The story will feature a multitude of major events that take place between 1583 and 1590.
One of the more interesting story threads is the appearance of Kilik’s possessed form. This more powerful form of his is brought on by the negative influence of an element referred to as the Evil Seed. A dedicated Story Mode (dubbed “Chronicle of Souls”) will follow singular character plot threads such as this one. It’s also slated to allow players to battle through years’ worth of Soulcalibur history with multiple characters.
The character creation mode will primarily be featured in a separate story mode (“Libra of Soul”). Your personalized warrior will travel the world fighting against other custom fighters, meet members of the game’s main roster, and confront an evil mastermind who’s out to reunite the shards of Soul Edge. Players will be able to choose from 16 different character types (human, lizard, and even skeleton) as they craft their own world-traveled character.
New combat mechanics and legacy features will power Soulcalibur VI’s fast-paced weapons-based battles. The Armor Break mechanic, which occurs when a character’s wearable gear begins to fall off during combat, will make its return from the last two Soulcalibur games Soulcalibur III’s Soul Charge mechanic has been changed dramatically – this power-increasing ability is now capable of transforming certain characters into a different version of themselves. That beefed-up version of the character is usually gifted them with new moves.
Guard Impacts (a defensive maneuver that can lead to a counter or a parry) will be implemented and won’t deplete any meter a character has accrued for their Soul Gauge. The powerful Critical Edge super moves introduced in Soulcalibur V, 8-Way Run Movement, and Ring-outs are coming back as well.
The newest mechanic that’ll be featured prominently during combat is the Reversal Edge. By tapping a single button and striking an opponent, both characters enter into a slow-motion state. During this moment, players determine who’s follow-up attack will successfully land by inputting another button. These instances’ outcomes are determined by a sort of rock, paper, scissors mechanic. If a button isn’t pressed during a Reversal Edge showdown, your character will automatically activate a response attack.
For a point of reference, check out the Combo Breaker mechanic seen in the Xbox One reboot of Killer Instinct. Another new feature being implemented into this sequel is the Lethal Hit – after landing certain attacks under the right condition, your foe will get launched into the air. This move can also be used to trigger the Armor Break mechanic.
Soul Calibur VI Pre-Order
Soulcalibur VI is available for pre-order from online retailers and physical stores such as Amazon and GameStop. Along with a Standard and Deluxe Edition, an American and European Collector’s Edition of the game has also been confirmed for release. The Deluxe Edition comes with a copy of the game, a metal case with a built-in soundtrack, and access to the Season Pass (which includes four bonus characters and two armor packs).
Check out the descriptions below to see which items come with the American and European Collector’s Edition:
American Collector’s Edition
– a copy of the game
– a Collector’s Edition box
– a 12-inch collectible Sophitia figure
– the game’s physical soundtrack
– a metal case with a built-in soundbox (featuring four epic in-game voice-over snippets)
– a 120-page art book
European Collector’s Edition
– a copy of the game
– a 35-centimeter collectible Sophitia figure
– access to the Season Pass
– the game’s digital soundtrack