Update – February 5, 2018: Studio MDHR was presented the Special Achievement Award at the 45th Annie Awards. Studio MDHR’s Lead Animator Hanna Abi-Hanna has won the Outstanding Achievement for Character Animation in a Video game award at the 45th Annie Awards show.
Original Story: Developer Studio MDHR announced on Twitter that Cuphead was selected by the International Animated Film Society, ASIFA-Hollywood, to receive this year’s Special Achievement Award.
According to the Annie Awards official website, the Special Achievement Award is “given to an individual, individuals, or a company for unique and outstanding achievement in animation not recognized by in other Annie Award categories.” The award is part of the Annie Award’s Juried Awards and is given by the Board of Directors of ASIFA-Hollywood by a unanimous vote.
Two of Cuphead’s lead animators, Hanna Abi-Hanna and Tina Nawrocki, were nominated for “Outstanding Achievement for Character Animation in a Video Game.” Abi-Hanna was responsible for leading the animation for The Devil, Grim Matchstick, Beppi the Clown, and Werner Werman while Nawrocki lead the animation for Baroness Von Bon Bon, Hopus Pocus, Pirouletta, Tipsy Troupe, the Giant, Lobster, Porkrind, Dragonfly, and the death animation for The Devil. Hellblade: Senua’s Sacrifice, Horizon Zero Dawn, and Uncharted: The Lost Legacy also join the list of nominees.
Cuphead has already won Best Visual Design and Xbox Game of the Year at the 35th Golden Joystick Awards. The game was also nominated for Best Art Direction, Best Score/Music, Best Independent Game, Best Action Game, and Best Debut Indie Game by The Game Awards. Winners of The Game Awards will be revealed live on Thrusday, December 7.
Cuphead recently released version 1.1.3, fixing a number of bugs, exploits, and other problems. This includes preventing players from creating armies of the second player Mugman, preventing crashes from various conditions, granting players the ability to unequip things from the equipment menu, and more. You can see the full patch notes from the blog post here:
Fixed various freezes caused by controller disconnection/reconnection Fixed infinite controller rumble bug Fixed various freezes and soft-locks and crashes Improvements to saving and loading No longer possible to create a Mugman army. Fixed rapid-weapon-swap damage glitch Slight charge weapon damage reduction Charge weapon charge is now maintained during parry It is now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press “Y” to unequip) Mr. Chimes no longer gets stuck or goes off-screen King Dice’s Start Over square will now only trigger once per attempt Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level Dice Palace score now properly resets when retrying the level Fixed improper hit boxes on the Devil’s snake attack Fixed Devil’s goat attack so it hits ducking players Elevator on Rugged Ridge no longer locks if Player 1 dies A+ grade now possible on Funfair Fever and Treetop Trouble No longer possible to damage bosses that are off-screen Fixed rare crash when parrying on Carnival Kerfuffle Fixed Roundabout shots not coming back on screen on select stages Baroness Von Bon Bon death results now properly displays progress on phase 3 Dr. Kahl’s Robot death results now properly displays progress on phase 1 Fixed various minor collision bugs Various art and animation polish Minor sound effect bug fixes and polish Added spooky Mausoleum announcer Touch fuzzy, get a little dizzy